We generate over $4 billion a year in net bookings from in-game content, which represents the growing majority of our net bookings, yet still offer some of the best value per hour in all of entertainment. As mentioned above, Destiny 2 did gangbusters in September, but this could also be a sign of Activision having extremely high expectations of the game despite an obvious lack of support in fully promoting it as they do their other properties.
Speaking on an earning's call in regards to how well their franchises have been doing, Activision COO Collister Johnson noted that Destiny 2: Forsaken has "under-performed".
Like it or not, nearly any AAA game nowadays has some sort of microtransactions built in to make the publisher more money than just the initial game purchase.
Destiny's microtransactions come in the form of Silver, which players can purchase with real money and spend on a number of different in-game extras.
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Although pleased with what Johnson calls a "deeply engaged" player base, Activision is focusing now both on trying to get lapsed players to return to the experience as well as providing incentive to new audiences. Back in September, Destiny 2 launched as a "free" game for PS Plus members on the PS4, timed with the launch of Forsaken.
COO Coddy Johnson told investors: "We have not yet seen the full core re-engage in Destiny, which has led to the underperformance against expectations to date".
Players will also have access to the original Leviathan raid and the Crucible multiplayer mode. So when you're in, you're deeply engaged. Heck, Destiny 2 was pretty much the top-grossing console game of the month, beating even the mighty Fortnite. "If not, we think now's the time to bring players back".
Destiny 2's not exactly in crisis though as the number of monthly active users still grew compared to both the last quarter and the past year - so it's not as if player numbers are falling. Did many of you pick Destiny 2 back up when Forsaken dropped?
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