Monday, 16 July 2018
Latest news
Main » Bungie announces plans to remedy Destiny 2's loot box system

Bungie announces plans to remedy Destiny 2's loot box system

12 January 2018

"We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never meant to be a substitute for end game content and rewards", writes game director Christopher Barrett.

Bungie provided a small update on XP earn rates, writing, "Right now, it's too slow in general and lopsided towards grinding specific activities (which is not a fun grind) and we want to fix that without making those activities low value to players who aren't grinding them (fairness is cool)". Other features that Bungie is aiming for include balance changes for weapons, abilities, and armor, a new reputation system for Seasonal vendors, tweaks to Iron Banner and Faction Rallies, tweaks to the end game, PC Clan Chat, and more.

The updates will introduce many features the community has been asking for such as ranked PvP and private Crucible matches, and come in addition to the second Destiny 2 expansion and scheduled seasonal content. Furthermore, it'll provide increased damage reduction while using your Super, and stat types can be rerolled.

A&E consultant apologises for the 'third world conditions'
The East and North Herts NHS Trust say their hospitals - including the Lister, New QE2 and Hertford - are very busy at the moment. Pressures on the NHS have escalated rapidly over the festive period with hospitals experiencing significant bed shortages.

Bungie did not go into much detail about the Fall update, only providing improvements on weapons, clan rewards, Trials of the Nine, and the future of Guided Games. The good news is that a big part of the update is "more unique and interesting" rewards. This includes Raid-specific perks, and ensuring that a Raid item drops from each major encounter. The Raid vendor will also directly sell Leviathan and Eater of Worlds armor and weapons for purchase with Raid tokens and Legendary Shards.

The February update will replace the time limit mechanic in the Nightfall with a similar system to the original Destiny's Strike Scoring. Barrett explains the scoring system works similarly to that of Destiny 1 but emphasizes "competitive execution of Strike objectives and support for player selectable score modifiers". In February, Nightfall High Scores will be exposed in-game via new emblems and will unlock rewards. That's not surprising. But there are some changes happening to "shift the balance" of favoring activity rewards over having to earn them through Bright Engrams. Clan and Community High Score plans are also being made. This will focus on reducing redundant mods, more unique theming, and greatly increasing their impact on your power. So items like Ghosts, Sparrows, and ships will be includes in achievement reward pools.

Additionally, players will earn both a Crimson Engram and an Illuminated Engram for every level up, which is a major change compared to The Dawning, which only offered Dawning Engrams for completing milestones and daily quests. The February update will also add Tower text chat to PC version, reduce exotic duplicates, increase pace of Quickplay gameplay, and mark other Fireteam members on players' destination maps.

Bungie announces plans to remedy Destiny 2's loot box system